
The First Relic
Grymloch the Mireborne
was not made in the way most things are.
He was remembered.
Grymloch emerged from the quiet moss-hollows of the artist’s world—a figure woven from algae, bark, and timeworn breath. Every inch of his frame was placed with intent: skin like river-worn stone, hair tangled with forgotten reeds, glowing sigils like ancient fungi flickering deep in the forest dark.
He is a tribute not just to craft, but to story.
A gift to the heroes of Reliquiae, and a marker of the kindred thread that binds worldcrafters across realms.
Welcome to his hollow.
You are invited to know him.
A Primordial Force
He was birthed from a place of deep meditation.
He emerged through the inspiration of grounded lore. I sought to create something that embodied the deep, ancient forest—the kind that slowly unravels into a murky, forgotten swamp.
In Astraea—a world within my Realms of Nine—where land, sea, sky, and aether stretch into mythic vastness, it felt only natural that Grymloch had always existed there. He was a primordial force of an ancient forest: a beginning.
And then, he was forgotten. So began the slumber.
The slumber-box came from my beloved. Upon its apex, I sculpted and painted a seal of magical binding—set like a crucible. The flock was cut and carefully placed into the seams, each strand planted in hope, reaching for a ray of sunlight once more.
The Stirring
Discovered not through rite or ritual, but from silence.
Grymloch heard the call. He knew not from where—for it made no sound—yet he felt it deep in his marrow. A darkness was spreading. And though it took an age for the unearthing to begin, he awoke to find himself in a strange new land: a nameless swamp, a forest now home to unfamiliar creatures…
His magical, earthen dwelling was crafted from modular mud and moss. Within, plants, fungi, and algae were hand-placed over what felt like an eternity—each one given purpose and presence.
The palette was chosen to complement him entirely: strictly earthen tones, carefully selected shades of green and brown, and just a hint—a spice—of magic.
The Awakening
He was finally unearthed.
Grymloch took many waking hours—and many sleepless nights—to bring into being.
I focused on building up heavy layers of skin, softening and weathering them with a blend of earthen pigments. I repeated this process over and over, until he seemed to breathe with life.
His hair, his horns, his claws, his eyes—each was treated with the same level of care and detail that a being of his stature demands. The crystal nexus growing outward from his body became a focal point of the piece, painted with blue and pink pigmentation to draw the eye.
The fish, too, required attention. A troll who has slumbered for aeons will, undoubtedly, be hungry…
Grymloch’s form began with a beautifully crafted model by Mammoth Factory Games, which served as his foundation for his transformation into a relic of the Realms of Nine.
“To the fabled heroes of Reliquiae,
Witness now the legend that is Grymloch, the Mireborne: ye who hails from the world of Astraea.
He is not merely a gift to you—
but a chapter carved from silence and memory.
Born in quiet hours, shaped by weathered hands,
he carries within him the weight of moss, stone, and something older still.
Every thread of algae, each glimmer of buried magic—placed not to impress, but to resonate.
When summoned, he may be removed from his slumbering moss-home and transported to your world.
He was made to be remembered:
Offered as tribute to the stories you tell,
to the echoes you leave behind.
If you’d like to unearth further relics,
follow the roots to the portal at the end of this scroll.
With the greatest respect to your worldcraft,
- Moss”
